![]() This is a frustrating situation for likely everyone involved. That’s where everyone might find that it’s not actually a problem! Or everyone can agree on a new house rule about playing together when the GM is not trying to juggle a bunch of other jobs.īen Eastman. That’s an appropriate time to discuss mid-encounter kibitzing-not during the game, but afterward. As far as handling that situation, I’ve been in games that had an after-session meeting where people talked over everything that happened, good and not-so-good. I’m not actually bothered when someone suggests tactics for my character, though I understand that not everyone might be so inclined. You can allow a sidelined player to at least participate narratively, even while their character is incapacitated. Next time, it might be interesting to give a sidelined player something to do on their turn in the initiative, such as describing a dream or out of body experience. It’s hard to be in the wings waiting for a turn that will likely play out with little more than a pass or fail die roll. That was Katy’s moment in the spotlight, not time for Jared to chime in. Second, Jared was a statue and shouldn’t even be talking, especially on someone else’s turn. First of all, it’s always a bit murky about whether the players can discuss tactics out of character during a battle. Was I wrong? What should I have done, or do if there is a next time?īrian Suskind. The thing is, even though yelling doesn’t feel like the right thing to have done, I still think that Jared was being disrespectful to the situation the PCs were in and to the other players at the table. I apologized to everyone, including Jared for the unfairness of the encounter and my outburst. We finished the game, but I didn’t feel good about it like I normally do. I admonished Jared for disrupting other people’s turns, especially when his character couldn’t do so. ![]() ![]() I reacted maybe too quickly, yelling to get everyone’s attention and keep the game moving. The entire table started talking at once, and it halted the game. This reached a breaking point when after Katy’s turn was declared over and we had moved on to Ross’s turn, Jared tried to walk back Katy’s turn into something more tactically advantageous. While the other players took their turns, Jared kept giving tactical “advice” to them. In a recent game, Jared’s PC was stunned by a statue for four turns (according to the directions of the adventure) and his familiar was eliminated in short succession. We use a VTT and voice chat but not video. I run a virtual campaign for my players, let’s call them Jared, Katy, and Ross. Sometimes several! Regretfully Authoritative asks. Whatever questions you have about running a game, handling tricky metagame traps, and ruling edge cases, they’ve got an answer. Together, they represent more than 100 years of gaming experience and know-how. You might recognize some of these names from Kobold Press products like the recently updated Tome of Beasts 1 and the brand-new Campaign Builder: Cities and Towns. Our roundtable experts this month are Ben Eastman, Basheer Ghouse, Phillip Larwood, Ben McFarland, Brian Suskind, Sebastian Rombach, and Mike Welham. A crack team of Kobold Press regulars has gathered to answer them, bringing their own perspectives to answer questions on how to play and run a better game. It’s time again for the Kobold Press advice column, Pack Tactics! For the next few months, we’ll be taking questions from players and GMs. ![]()
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